Time is running out
A ghost keepin’ me alive

compixellated:

Not a whole lot of submissions this week. Check under the break for the other submission

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look at the rock monster i drew. also schazardous drew a really cool sableye 

been tryin to draw all day and havent had much luck. this came out kind of okay though.

figured i should post this by itself. The piece i made for Fatbard’s music.

Tags: my art

Not a whole lot new to show. mostly just going through the tedious task of putting all that UI stuff in. It runs at 2x this scale but i turned off the scaling so i could get a nice little gif. 

what happens when you click the camera is it sets the scale to 1, sets the canvas size to 64x64, captures the screen, saves it to the computer, then sets everything back to normal!

the next BIG steps are to add body types and accessories in the Extra tab

put together a UI for this little character creator. Really the first time ive put this much thought into one. Should probably have some kind of border around the character. And gotta make the extra tab too.

put together a UI for this little character creator. Really the first time ive put this much thought into one. Should probably have some kind of border around the character. And gotta make the extra tab too.

fatbard:

This time around it was Kyle’s turn to interpret something that we created. Zach made a very spooky kind of tune, which I always associated with a haunted mansion or ghost theme. I love how Kyle interpreted the music, because it totally fits but was also totally unexpected. In his words:

"It was a lullaby so I got a night-time vibe but there was also an almost mechanized feel, so I made this creepy old woman who has a creepy doll making machine!"

Next time around he’ll send us something to work on! Also, as an update to the Art to Music / Music to Art series, we’ve now got a vector artist on board! Stay tuned for our projects with that artist.

look at this thing! heres a 1x version too 

Tags: my art

Got a couple of new shirts in my skreened shop! trash and weird feelin’s

Got a couple of new shirts in my skreened shoptrash and weird feelin’s

I should start eating healthier

some pickup upgrades from LoW. I made a bunch of fire gloves cuz I couldnt get it to look right. I still like the top two the most, but I cant really get the fire look in there. HMM…..!

terrorbuns:

I finished programming/putting in the crab enemies so here’s a gif of them and the blue pufferfish enemy which I also put in today as well!
Also spike traps in action.

LoW is getting intense. Look at all the wiggly enemies i made

terrorbuns:

I finished programming/putting in the crab enemies so here’s a gif of them and the blue pufferfish enemy which I also put in today as well!

Also spike traps in action.

LoW is getting intense. Look at all the wiggly enemies i made

an update on the lil character creator before bed. Changed the sprites so the colors changes work. I’ll need to make changes to the color changing a bit though, need to make each piece of the character save their hue, saturation, and luminosity in some variables or somethin. Also have it taking screenshots at 64x64, pixel perfect for tumblr icons!

and I sketched out a nice lookin UI 

terrorbuns:

I added dart traps and another enemy type to the game today [not shown].
I saw this room and figured it’d be a good place to show off the dart traps!

poof

terrorbuns:

I added dart traps and another enemy type to the game today [not shown].

I saw this room and figured it’d be a good place to show off the dart traps!

poof

Hey!! Look what I got working before bed! hue, lum, and sat sliders! You will be able to select the part you want to color, hair, eyes, nose, mouth, body, or accessory and then slide these around to get the colors you want!

I need to edit the sprites because right now the colors are a little weird and the body doesnt even change color, but it should all work! I’m really proud of myself for getting this to work, this was one of the things that I knew was gonna be a pain to get working but i got it!

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