an update on the lil character creator before bed. Changed the sprites so the colors changes work. I’ll need to make changes to the color changing a bit though, need to make each piece of the character save their hue, saturation, and luminosity in some variables or somethin. Also have it taking screenshots at 64x64, pixel perfect for tumblr icons!
Hey!! Look what I got working before bed! hue, lum, and sat sliders! You will be able to select the part you want to color, hair, eyes, nose, mouth, body, or accessory and then slide these around to get the colors you want!
I need to edit the sprites because right now the colors are a little weird and the body doesnt even change color, but it should all work! I’m really proud of myself for getting this to work, this was one of the things that I knew was gonna be a pain to get working but i got it!
the real reason for tiny superegos is more hairs and accessories for this little character creator. I gotta add in accessories and then I gotta try and see if I can get color selecting in. I’d like to have a hue slider that would change the hair color, for example, and also change the lines to be a much darker shade of that color. Also would like to have exporting to a .png
This round’s Art to Music / Music to Art project involved a new artist we’ve been working with on a game called Labyrinth of Wishes. Kyle is on Tumblr under the name SupaJackle, and does great pixel art. He made this awesome character recently and agreed to use it for our series.
I thought of making a lament of sorts for the warrior, who appears facing away from the viewer, almost shamed. The tune I made remembers the warrior as he’s floating away. The melody that enters halfway through is kinda like his voice, telling his story. Character art can sometimes be difficult to write for when it’s not something obvious, like bad guy=bad guy music, hero=heroic music. This guy is a shade of grey. Next time Kyle is involved I’ll be writing something for him to interpret….muhahaha!
-Boss foundation! No bosses are programmed yet but the foundation for them is there so it’ll be fairly easy to get them in once we start working on them.
-Pause menu map. I posted a screenshot of it earlier but it’s fully functional.
There’s also a few adjustments and tweaks here and there too, the speed of the player isn’t final and the gif capture program lags the game just enough for flickering to not properly display [you flicker when you get hit and the enemy flickers when hit.]
Everything is still WIP but making some good progress today!
How many times have your friends said, “Whoa! You make games? That’s so cool! I want to do that too! How do I start?”
But no one has the time or patience to teach someone or guide them along. So, here! Next time this happens to you, just direct them to this post.
Let me start this post by saying that if you have any suggestions of things to add to this list, please either reblog or message me your suggestion! And I’ll add it with a little “suggested by _____” credit. This list is composed of what I personally used and still use. Help me help everyone else.
Indie Resources - This site is best known for its big lists of links spanning all kinds of topics such as designing, programming, portals, and documentaries. I think everyone can agree that this really is the #1 resource for new gamedevs.
Gamasutra - Kind of a given for both new and old game developers. But for new developers it gives them a really good opportunity to see the business side of things and what kind of stuff you can learn from new releases as well as old favorites. It covers both indie and AAA games - because there’s a lot to be learned from big names too.
Gamedev Tuts - As the name states, game development tutorials. Covers a vast array of topics from games to languages and even programs for art. Making games in Unity is covered often. Scroll to the very bottom for the categories and away a new developer goes.
Resources @ Newgrounds - Newgrounds is a portal that hosts Flash games. You can submit and it gets judged. If you plan on making Flash games, you’ll probably end up submitting it to some portal or another. However, not only does this give guidelines on how to submit to their site, it also provides resources on how to make Flash games in general.